cartas escolhidas para compor a série CONQUEST BRAZIL
membros da comissão:
Tiago Dias- MG
Lucal - ES
Gustavo Olivia - RJ
Fábio Resende - PR
Maycon Schubert - RS
as finalistas desta série foram discutidas e escolhidas por e-mail, segue as cartas com poderes finais, ainda este semana posto as imagens das cartas.
Earthwalker. Immune to offensive spells. If defeated in combat, all spells in all discard piles are sent to the Abyss. If defeated in combat as an ally, it returns to pool as a level 6 monster.
Corruption of Soul
Castable only by clerics. The corruption runs so deep that the targeted non-avatar champion loses their immunity to offensive spells and is sent to the Abyss. The caster is sent to Limbo until the end of his next turn. (Off/3/4)
Playable only after a champion activates a magical item to use its effects during phase 3. Instead of working, that champion and that magical item are sent to the Abyss regardless of any special powers and immunities. (Off/3)
Play only when one of your champions is targeted by any action by an opponent. Choose another champion in any player's pool, that champion is now the target of the action and is affected regardless of special powers and immunities. (Def)
Regra: Qualquer ação abrange o poder de qualquer carta, desde cartas lançáveis, como magias, habilidades de sangue, de ladrão,etc. Eventos, poderes de reinos (Horned Society, Imandade Escarlate), poderes de campeão (Gib Kcir, Necba,etc), poderes de Aliados (Assassinos,
Cartas que afetem o jogador, mão, pilha de saque, descarte ou formação, mesmo quando em combate não podem ser alvo de Framed!
Blood of Azhul
Can be used at any time in battle. The user may attack again until the realm is razed as long as each previous round of the battle was a victory for the user. (Def/4)
Gatekeeper’s Lost Foon
Weapon. While in play, cards cannot leave the Abyss. (Def)
Not usable by thieves or wizards. Turns offensive unarmed combat cards or thief skills back at the user. Can be played in combat to turn back a just played unarmed combat card or thief skill. (Def)
Mace of Blood Drain
May be attached at any time to a champion to absorb any blood ability as it is played. The blood ability is then put under this card and its bonus is added to the mace. When in play still absorbing any blood ability played against this champion. (Def)
The Grim Harvest
Played at the beginning of this player's turn, this card is not discarded. It affects all players and remains in effect until another rule card is played. All players must attack on their turn or discard a card from their pool. All realms can be attacked, regardless of position, restrictions, or holdings. Champions defeated in battle go to the Abyss.
This player can now assist any player currently in combat as if it were his phase 4. If played during this players combat, the player may use any champion in any pool as an ally who is reshuffled into their owner's draw pile at the end of combat. (Harmful)
Giants in combat with Romeis are discarded. If an unrazed Greyhawk realm is in play anywhere, this player Greyhawk champions become immune to the special powers of opposing non-Greyhawk champions.
Dwarf. Earthwalker. Can cast wizard spells, immune to harmful events. When in combat, Gib Occav can use any one legally playable card from any discard pile. The card, when discarded, is reshuffled back into its owners draw pile.
While in play, all players must skip phase 3 of their turns. When first played, this player’s phase 3 ends.
Kys M’yeasche, the Chase Hunter
Elf. Immune to harmful events. All chase cards and promo cards lose their special powers when the Chase Hunter is in play.
Regra: Cartas especiais de edições também tem seu poder negado por Chase Hunter
Son of Tasselhoff
Halfling (Kender). Magical items attached to this champion may not be discarded, even by this player. If Tasslehoff Burrfoot is in play, he must retrieve and attach items from his discard pile to his son instead of himself every turn, even if he is in another pool. When Tasslehoff’s son is discarded, all items go to its original discard pile.
Regra: A escolha dos ítens mágicos é feita por Tasslehoff Burrfoot, porém ele é obrigado a fazê-lo todo turno.
Adventurer. Once per turn, this player may place a card from his hand, pool or formation into the Abyss to negate the special power of a champion in play for this player, until the beginning of this player's next turn.
Mistress of Destruction
Earthwalker. If this champion razes a realm in phase 4, she may psionically raze an additional realm anywhere in play instead of drawing spoils.
Cannot be attacked by flyers or clerics. This realm strips any special movement requirements (swimmers, flyers, etc.) from any realm that this players Ravenloft champions or allies attack. Undead vampire bat allies lives in the realm and helps to defend it each round it is attacked.
Front Lines must be placed as the lead realm, replacing the current lead realm whether razed or not. Can only be discarded during any phase 4. While this realm is in play this player may have a 2nd phase 4 if a spoils of victory is gained by razing a realm during the 1st phase 4.
Narchek is immune to offensive spells. Narchek may be razed to retarget any just played psionic power card or the special power of a psionic champion to any legal target in play.